'Pokemon Go' Buddy System tips and tricks guide 2016: Pikachu Easter egg discovered; game coming to Android Wear?
The latest big addition to "Pokemon Go," the new Buddy System, was introduced with the update (0.37 for Android, 1.7 for iOS) that rolled out earlier this week.
The Buddy System, which was leaked before it was officially announced by Niantic, allows players to choose a "buddy" Pokemon that walks alongside their avatars and acquires candy when the players have walked a certain distance.
The new Buddy System is a fun new feature of the location-based augmented reality game that is also pretty useful, especially for those who have caught unique Pokemon that they then cannot evolve. If, for example, a player caught a rare Pokemon while on vacation and then finds that one cannot evolve the Pokemon back home, the player can now simply assign the rare Pokemon as his or her buddy and evolve it without having to hunt down more of the same Pokemon.
The Buddy System has also made many "Pokemon Go" players nostalgic. On a "Pokemon Go" thread on Reddit, players have discovered an Easter egg hidden in the new system that will make Pikachu sit on the avatar's shoulder. According to the thread, to activate this feature, simply assign Pikachu as the buddy Pokemon and walk 10 kilometers with it.
Meanwhile, following Apple's recent announcement that "Pokemon Go" will soon be available for the Apple Watch, Niantic Labs CEO John Hanke confirmed that the game could also someday be made available for Android Wear devices.
In last week's Apple press event, it was revealed that "Pokemon Go" players will be able to get notifications from the game on their Apple Watch and that the wearable will even count the game as an activity.
While at TechCrunch Disrupt San Francisco earlier this week, Hanke said that the possibility of "Pokemon Go" finding its way to Android Wear is "pretty likely."
He said, "As other devices come on the market, if those are Android Wear devices or if they are devices from other quadrants that are interesting for gameplay and mobility, and being active — we'll look into supporting those, too."